Screen Craft Solutions

Android TV & Google TV App Development

Build an Android TV or Google TV application with remote-first navigation, Media3 playback and backend integration for your streaming service.

  • D-pad journeys and focus
  • Playback and tracks
  • Account and entitlement APIs
Connected TV ecosystem — TV applications and platform integration (concept illustration)

Connected TV ecosystem

TV applications and platform integration · Concept illustration

Who this is for

A clear scope for your product team

  • Streaming operators targeting Android TV and Google TV devices
  • Teams extending an Android product to television

Technical approach

Designed around platform constraints

Build an Android TV or Google TV application with remote-first navigation, Media3 playback and backend integration for your streaming service. Define the device or workflow boundaries and verify representative inputs before expanding the implementation.

  • Review Kotlin against the agreed launch scope and acceptance checks.
  • Review Jetpack Compose for TV against the agreed launch scope and acceptance checks.
  • Review Media3 / ExoPlayer against the agreed launch scope and acceptance checks.
  • Review Widevine (device-dependent) against the agreed launch scope and acceptance checks.

Project capabilities

The work follows your launch requirements

01

D-pad journeys and focus

Design catalog rows, search, sign-in and player controls with clear focus restoration and predictable back navigation.

02

Playback and tracks

Integrate HLS or DASH playback through Media3, with tested audio selection, subtitles, buffering and recovery states.

03

Account and entitlement APIs

Connect device activation, profiles, access rules and playback authorization without storing service secrets in the TV client.

04

TV lifecycle and device coverage

Exercise resume, backgrounding, network changes and memory pressure on an agreed range of certified TV and set-top-box devices.

05

Distribution preparation

Prepare TV launcher assets, remote-only acceptance checks and release materials for the intended Google Play distribution path.

Technologies & integration scope

  • Kotlin
  • Jetpack Compose for TV
  • Media3 / ExoPlayer
  • Widevine (device-dependent)

Project process

From requirements to release

  1. 1

    Define requirements

    Agree on audience, supported devices or workflows, service ownership, media samples and measurable acceptance checks.

  2. 2

    Design interfaces

    Document the operator or viewer journeys, backend contracts and failure behavior before implementation.

  3. 3

    Build a working slice

    Validate a representative end-to-end journey with real integrations before completing the remaining capabilities.

  4. 4

    Verify and hand over

    Exercise agreed cases, document operating procedures and prepare release materials and maintenance responsibilities.

Questions

Before you start

What is needed to scope Android TV Apps?

Share target devices or delivery specifications, example content, API documentation, account requirements and launch constraints. We use these to define a testable first release.

Can this connect to our existing systems?

Yes, where documented interfaces and the required permissions are available. Discovery establishes data ownership, authentication, rate limits and failure handling before committing to an integration.

Are all devices and features supported automatically?

No. Playback, DRM, media formats, store requirements and hardware performance vary. The supported matrix and acceptance criteria are agreed and tested for the specific project.

Related services and guides

Explore the connected platform work and implementation notes.

Plan the right first release

Share your target devices, product requirements and existing systems to scope the next step.

Contact the team